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building & rotating a 2d quad (directX)

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im trying to build a quad based on my players position, heading and left facing vectors, and the size of the player. this is my code currently, and it draws the quad based on its size and position:
        point[0].position.x = vPosition.x + size;
	point[0].position.y = vPosition.y + size;
	point[0].position.z = 0;
	point[0].rhw = 1;
	point[0].tu = 0.0f; point[0].tv = 0.0f;

	point[1].position.x = vPosition.x - size;
	point[1].position.y = vPosition.y + size;
	point[1].position.z = 0;
	point[1].rhw = 1;
	point[1].tu = 1.0f; point[0].tv = 0.0f;

	point[2].position.x = vPosition.x + size;
	point[2].position.y = vPosition.y - size;
	point[2].position.z = 0;
	point[2].rhw = 1;
	point[2].tu = 0.0f; point[2].tv = 1.0f;
	
	point[3].position.x = vPosition.x - size;
	point[3].position.y = vPosition.y - size;
	point[3].position.z = 0;
	point[3].rhw = 1;
	point[3].tu = 1.0f; point[3].tv = 1.0f;
i try and pen and paper out how i am going to do these things and when it comes to rotating the players heading im confused about how i build my quad based on the new heading and position. main thing thats confusing me is that i have a 2d map for the player to walk around, with the top left corner being (0,0), and when i think i need a negative axis also to move my player around, or do i? its late and i mite not be thinking straight. could anyone help me on maybe how they would go about building this players quad depending on its heading and position please...i dont need to know how to rotate the heading or anything, i thinkk i have that down....just building a quad from it. any help is appreciated...cheers "take that space coyote!"

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i''ve specified them in this order because i am drawing my quad using a triangle strip, and this is the order they are mean to be in isnt it? my quad is coming up fine...clockwise and counter clcokwise for drawing a triangle list isnt it? thanks tho []

im not sure i have explained myself very well [] im trying to build my square/quad based on the direction my player is facing, so if my player is facing towards the bottom right corner of the screen then the quad will have rotated to face that way.

at the moment it doesnt draw it with the right orientation, how do other ppl do this for a 2D quad, using tranformed and lit vertices?

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