Jump to content
  • Advertisement


This topic is now archived and is closed to further replies.


How to use a custom filter in Visual C++

This topic is 5368 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi, I have created and registered a custom source filter. I have tested it using GraphEdit and it works ok. But when I try to use it from a Visual C++ project, I don''t know how to tell my code where to find this filter. I get the following errors: FilterTest.obj: error LNK2001: unresolved external symbol _CLSID_PushSourceD3D Debug_Unicode/FilterTest.exe : fatal error LNK1120: 1 unresolved externals Error executing link.exe. What must I do to make my project known about my custom filter? Thanks in advance

Share this post

Link to post
Share on other sites
Already solved.. I just needed to include "initguid.h" before my DEFINE_GUID

#include <initguid.h>
#include "iD3DSurf.h"


Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!