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glActiveTextureARB

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Hello, do someone know how wglGetProcAddress("glActiveTextureARB"); returns 0? im trying to call glMultiTexCoord2fARB(GL_TEXTURE0_ARB, ...); and i have opengl32.dll, glu32.dll Why to get this to work? Greets Wistom Fire !

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Guest Anonymous Poster
Sorry i dont know what you mean.
i programm with openGL a longer time. now i want to try this special kind of mapping.

please help me.

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Your question has been answered. If that isn''t good enough then it looks like you have some reading to do. However, please don''t use this forum as a substitute for reading the relevant docs or searching the web. If you ask a blindingly simple question like "what''s a rendering context" then it''s pretty obvious to anyone reading that you haven''t bothered to look for the answer yourself.

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