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Ensi

plz introduce some good books about OpenGL and GameDev !

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I like gamedev but I''m a newbie ! so can you tell me some good book about that! , I need it!

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Are you new to programming or game programming?

If you are new to programming and want to learn C++ I would suggest Accelerated C++. The approach it takes to learning is very good and you will learn some of the standar library like different data structures and templated functions. It also teaches C++ in a good way, it introduces features when needed in the program that''s being made.

If you are new to Game Programming I don''t know. I''m lost in game programming right now, I need help in this too. But you might try learning an API like SDL. You can use it with OpenGL later on for input and stuff.

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I''ve known C++ before. But visual c++ is not. So I wanna learn them at the same time (visual C++ and OpenGL)
to Unidentified: can you give me that link !

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can you give me that ebook !!, I don't have money to buy it ! thanks, I need some ebooks about visual C++

[edited by - Ensi on April 3, 2004 11:56:47 PM]

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quote:
Original post by Ensi
can you give me that ebook !!, I don''t have money to buy it ! thanks, I need some ebooks about visual C++

[edited by - Ensi on April 3, 2004 11:56:47 PM]


What you say? How about you get a job and earn the money for the books instead of stealing them. I know I''m in no position to make any calls around here, but I''m sure mods will not appreciate this kind of behavior so I''m just giving you some advice - don''t ask for something like that again.

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Ensi: We don't like piracy here, and asking for a pirated e-book of a book that just happened to be written by two of the founders of this site is not very smart.

You've been warned, any more requests like that and you may find yourself banned.

[edited by - tiffany_smith on April 3, 2004 12:20:23 AM]

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If you don't have teh money try coming up with it somehow...there's always a way you can get some money, mow some lawns or something...If you are too lazy like me then you can try an inexpensive way like learning online for instance, but you don't need to pirate anything. Just follow NeHe's tutorial you will find most of the stuff you need there...


[edited by - JohnyB on April 3, 2004 12:32:53 AM]

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quote:
Original post by Michalson
You want a good book about OpenGL and Gamedev you say? I might know of something remotely like that...



"Beginning OpenGL Game Programming" (2004) and "OpenGL Game Programming" (2002) [glbook.gamedev.net] by Dave "Myopic Rhino" Astle and Kevin "Khawk" Hawkins

[edited by - michalson on April 3, 2004 12:06:06 PM]

Does anyone know what the difference is between the 2 books?
I have the "opengl game programming" book and was wondering if the new book is an update or will benefit anyone that has the first book?
Well reading the TOC of new book it looks like it''s shorter and doesn''t cover as much for one thing?
Can anyone confirm?
p.s. you asking why I''m wondering about new book vs old one?
I''m hoping new book is more concise and goes faster cuz to tell truth opengl game programming book put me to sleep after about ch 5 cuz it goes over so much math and other necessary stuff before you even get to start making any fun stuff. Hey that''s my experience anyways I guess I have a short attention span ok.




If God played dice, He''d win.
—Ian Stewart, Does God Play Dice? The Mathematics of Chaos

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I really need to update the website for the new book, since I can tell this question is going to come up a lot.

The new book started out as an update of the old one. However, our publisher said they also needed an OpenGL book for their new Beginning series, so we decided to split the update into two separate books. The first one (Beginning OpenGL Game Programming) is an update of the first 13 or so chapters in OpenGL Game Programming. We''ve added quite a bit of new material (I''d say over 30-40% of the book is completely new), updated everything, greatly reduced the amount of code listed in the book, removed the math primer (there are good books devoted entirely to that, and besides, we include the original chapter on the CD), removed everything in the Windows chapter except the OpenGL-specific stuff (same reasoning), and corrected a lot of mistakes.

If you''ve already read OpenGL Game Programming, whether or not you''ll benefit from it is debatable. But the book retails for $30 (I think it''s around $20 on Amazon), so you''re not risking much.

We just started work on the second book (tentatively called Advanced OpenGL Game Programming) but it''s going to take a while to write.

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