This topic is now archived and is closed to further replies.

Bitmap Rendering

This topic is 5001 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

so you want to render an image as a background to all the other 3D? you can do that by making a quad that fills the screen and texturing it with the image, then drawing everything else. or, you can use the ID3DXSprite interface to simplify things; just draw a sprite with the image and then draw everything else.

Share this post

Link to post
Share on other sites
Assuming you don''t want the image to move or anything, just a purely static background, then it''s easy.

Load the image to a surface.
Get the Backbuffer surface.
Use IDirect3DDevice9::UpdateSurface to blit to the backbuffer.
Render your 3D.

That should be it

Share this post

Link to post
Share on other sites