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joeyg2477

NEHE BASECODE!

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Ok i go to NEHE''s site and I am always wondering what the Opengl basecode is ........so i am finally going to post here to ask someone to explain it for me please... thanx

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Guest Anonymous Poster
the opengl basecode is the code that you will pretty much use with all of your programs with additional code and slight modifications

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Hi,

If you goto NEHE's main page and on the left, scroll down to where the header says "OpenGL Basecode" and click on NEHE Latest or Simple. Each entry in there is a different version of the basecode with different features.

EDIT: Oops, I missed the word "What" and thought you said "where", DOH!

Anyway, the basecode is exactly what it says... a base (foundation) from which to build on. Each variation of the code offers different features that you may start from to either learn how to make the code to generaly build an simple OpenGL window or to addon your own features without the need to build your own initial code to begin with.

Hope that helps

Regards


[edited by - glForumReader on April 3, 2004 8:27:51 PM]

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< a bit off topic>

i noticed that its the header file that connects the basecode of nehe to the code that i am doing. i am using both CPP files, but howcome when I do a .C code the function call from the .CPP file can''t find the function in the .C file.. I did a header file though and included it in both the .C and .CPP but it can''t call the function across the files it has a linking error..


any idead??

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You have to include the header file in your new file with #include (what ever the headers name is).h at the top and then declare your functions in the header file.

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The pipes clangor all the time.

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