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JoshKlint

X Format; skinweights?

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I have seen a million explanation that TALK about the skinweights structure, buit cannot find a SINGLE FRIGGIN'' animated text .X file on the net that has bones! Can someone post a SIMPLE model that demonstrates use of bones, with an animation? It can just be a box or anything with some simple motion. According to the documentation, I am doing everything right, but not getting mesh deformation with the animation. I need to see an example! Thanks alot.

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The tiny.x example that comes with the d3d sdk is a text .x and has the structure that your looking for.

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Cool. Now is the VertexDuplicationIndices template necessary to do this? How does it work? Will bones work at all without it? I am just trying to get mesh deformation to work in the simplest possible scenario, before I go back and perfect it.

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Guest Anonymous Poster
This may be of some help to you...

http://www.xbdev.net/3dformats/x/xfileformat.php

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