Need a very simple game in DirectX

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12 comments, last by illusion 20 years ago
I need to develop a software that implements at least two, or uses as many as possible, of the following computer game components, possibly incorporated within a simple game: (i) view frustum culling (ii) lighting (iii) shadows (iv) collision detection (v) game AI (vi) game physics (vii) support (such as message transmission, reception, and processing) for multi-player distributed gaming. I can also use a public-domain 3D or 2D game engine or software development kit. Can anyone help?
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Homework?
Sorry, I can''t help you
I can''t do it very well.
I like games
Is this a school project? Sounds like it....

Collision detection, AI, physics will be covered in just about any 2D game (such as asteroids), while view frustum culling, lighting, shadows would be covered in a slightly more complex 3D game.

A 2D game you can write from scratch in a week or two if you know how to Blit graphics (using Win GDI, DirectDraw, etc). For 3D, check out the Nehe OpenGL Tutorials -- oops I just noticed if DirectX is required for your project this won't help.

Phil P

[edited by - PhilVaz on April 4, 2004 3:55:40 PM]
yea it needs to be in directx...
can anyone else help me with a simple directx game?
lol dude we cant do ur hw for u
and besides ur being too vague,
ur not even tellin what lang u use
I'm afraid someone hasn't read the board rules. You can't ask for us to do your homework for you here. We'll give help if you're stuck but we won't do it for you.

Topic closed.

Eh, not really. Eventually, I guess. ^^;


[edited by - RuneLancer on April 4, 2004 9:11:38 PM]
sorry i''m a beginner...
i''ll be using Visual Studio, so its C that i''ll be using.

to be honest, i just need a working simple 2D directx game with 2-3 of those components i listed.
what kind of game have it?
and where i can get it?

"what kind of game have it?"
Any. That''s a really, REALLY vague question, really. Frustrum culling, lighting and shadows seem rather unlikely in a 2D game. Collision detection could be present in any game where the user moves something around. A character, for instance. AI is present in just about any game where there''s an opponent. Physics, see collision detection. Multiplayer is something you can implement in most games at will (won''t necessarily implement well but it''ll work...)

"Where can I get it?"
You have fingers, and a C/C++ compiler. Why are you asking this?
i do have fingers and a compiler...
but that doesn''t mean i know how to program...
i have limited time to do this, otherwise i would have learn from scratch..
u might think y i started this late..its because there''s loads more other projects to do..

i would like all the help i can get please...

i was just thinking, what components i listed is covered by a break-out game?

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