Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

Yratelev

DirectX 9 Fullscreen and in c# How is it done!?!?

This topic is 5281 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Advertisement
I am looking for the SAME exact thing! ARGH...It is starting to tick me off...

I need to know how to go fullscreen with DirectX.Direct3D not DirectDraw in DirectX9 and C#...

<- My Site ->
"Discipline is my sword, faith is my shield
do not dive into uncertainty, and you may live to reap the rewards" - (Unreal Championship)

[edited by - Krisc on April 4, 2004 12:11:49 PM]

Share this post


Link to post
Share on other sites
If you are still stuck check out http://www.DirectX4VB.com In the DirectX9 section, download the .zip, it has C#, C++ and VB samples. It also contains a .PDF explaining it all. This is for Direct3D...

<- My Site ->
"Discipline is my sword, faith is my shield
do not dive into uncertainty, and you may live to reap the rewards" - (Unreal Championship)

Share this post


Link to post
Share on other sites
Guest Anonymous Poster
Hi, I''ve found that a few parameters MUST be set in order to get a working fullscreen DX-application.

PresentParameters dxParams = new PresentParameters();

AdapterInformation AdapterInfo = Manager.Adapters[0];

dxParams.Windowed = false;
dxParams.BackBufferWidth = AdapterInfo.CurrentDisplayMode.Width;
dxParams.BackBufferHeight = AdapterInfo.CurrentDisplayMode.Height;
dxParams.BackBufferFormat = AdapterInfo.CurrentDisplayMode.Format;
dxParams.SwapEffect = SwapEffect.Discard;

And create your device...
device = new Device(0, DeviceType.Hardware, renderWnd, CreateFlags.SoftwareVertexProcessing, dxParams );

good luck!

Share this post


Link to post
Share on other sites
This is how I do it :


PresentParameters presp = new PresentParameters();
presp.PresentFlag = PresentFlag.None;
presp.SwapEffect = SwapEffect.Discard;
presp.Windowed = false;
presp.BackBufferCount = 1;
presp.BackBufferWidth = this.Size.Width;
presp.BackBufferHeight = this.Size.Height;
presp.BackBufferFormat = Format.A8R8G8B8;
presp.FullScreenRefreshRateInHz = 85;

Device device = new Device(0, DeviceType.Hardware ,this, CreateFlags.SoftwareVertexProcessing, presp);


That's it ;-)
Hope it helped!

[edited by - tecknoize on April 4, 2004 2:48:40 PM]

[edited by - tecknoize on April 4, 2004 2:49:07 PM]

Share this post


Link to post
Share on other sites

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!