Arbitrary Axis 3D rotation

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10 comments, last by capn_midnight 20 years ago
I am such a doofus. No need for your rebuild, I found out my normalize function wasn''t working right, because I was calculating the length of the vector as an INTEGER!! And then trying to take the square root of the integer!!! No wonder!!


capn_midnight | Captain Midnight | deviantArt
ACM | SIGGRAPH | Generation5

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Lol, woops, that was something i forgot to mention. My compiler complained and i knew it had to be float so i changed it. I was building under VC++ 6 or 7, i''m not sure. So it works now? Congrats
"I study differential and integral calculus in my spare time." -- Karl Marx

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