I get anywhere from 40 to 50 FPS easily now. I still have some stuff to optimize, but I''ll worry about it later. It runs decently fast anyways. Unecessary premature optimization can kill a project.
I figured something was wrong when I realized I could have my text blinking fast enough to almost look 50% translucent (you know what I mean) if I made it blink every other frame. Then I realized, sheesh, 1/10th of a second sure is fast.
SDL - Alpha channel issues
quote:Original post by C-Junkie
Eh, are you sure that works?
I''m willing to bet there are cases where it does not.
Instead,
if (m_pImage->format->Amask)
should be used. (its 0 when there is no alpha channel)
Cool, thanks C-J. I did test it, and it branched properly when I stepped through it loading a PNG file versus a BMP and JPG file, but I was never sure as to the exact value of alpha in the absence of an alpha channel. You do, so I''ll update my code.
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