Game of life...but better

Started by
2 comments, last by gimp 20 years ago
I want to simulate a cellular world. The cells however will represent occupied territory of a number of major powers. For this reason a traditional game of life is no ideal. What I want is something more along the lines of mould growth. The trick is to work out how to handle neighbours. What do we want to do when one mould attempts to overtake the other mould''s territory? Does anyone have any expereince with this?
Chris Brodie
Advertisement
I can''t say I have any experience with this, but since you''re trying to write a simulation I can offer the following.

1. Check out a biology textbook.
2. Check out a chemistry textbook.

I''m pretty sure you would be able to find some description about what goes on in the real world from these sources.

Good luck,
Will
------------------http://www.nentari.com
The basic growth pattern of a region undergoing growth from all parts of the region is a diffusion model. If only the edge of the region is growing, then its typically a polynomial model.

If there are multiple regions interacting, then you need to determine boundary conditions at the sites of interaction. Where two or more powers want to occupy a region, you need to determine the survival odds of one power over the other(s). This might be based on size of the region of that power. Alternatively, you might assign a density function across the region controlled by the power, which relates to the strength of that power in that part of its territory. Then, when conflict occurs, choose the winner as the power with highest local density (and possibly some probabilistic factor to add noise/variability) to the simulation.

Cheers,

Timkin
Check out the game "Liquid War" ( http://www.ufoot.org/liquidwar/ )

It''s open source and is based around a similar idea to what you''re trying, I think

This topic is closed to new replies.

Advertisement