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Just a couple of questions

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I was just curious about a couple of things and wanted to ask you guys. What do you guys think about that site Gameinstitute.com its one of the links in the schools section of this site. I was planing on taking the beginiers course thats for 18 weeks. I am still going to school this winter for computer science and my goal is to become a video game devloper. Is it possible to make a game using Visual C++ and 3DS MAX 6 to make a game alone. Or do i need to make a game engine or use someone elses to make a game. IS it possible to make a Game engine using C++ and max6 I dont plan on working on a game engine no time soon. I was jsut curious about that since i have both programs. thanks alot fo ryour help

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I think you totally could, there''s just one more program you need, and that''s Adobe Photoshop. With MSVC++, Adobe, and MAX, you got a strong foundation. With a few libraries, and relentless deterimination, I''d say definitetly.

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yeah i have adobe photoshop
i didnt state that because i ddnt think it was something major


but yeah i have all 3

was you saying yeah i could build a game engine with those programs or yeah i could jsut make a game with those programs

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To make a 3D engine for game programming you'll need the following:

1) A strong knowledge of C/C++
2) A strong knowledge of math (Trig -> Calc)
3) A strong (I see a pattern here) of 3D concepts like the "viewing frustum"
4) A multimedia API like OpenGL or Direct3D
5) A knowledge of 3D file formats (like .3ds)
6) Compiler (of course)
7) Know how to parse a 3D file format

What you won't need is:

1) 3D studio Max (other than to create models and test them in your 3D engine, but then your engine needs to be able to handle the .3ds file format)
2) PhotoShop (other than to create billboards and test them in your 3D engine)

As far as the Gameinstitute.com, it sounds pretty cheesy--although I could be wrong.

Just buy the game dev books you'll need and learn on your own.



[edited by - DIRECTXMEN on April 5, 2004 10:48:24 AM]

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quote:
Original post by DIRECTXMEN
To make a 3D engine for game programming you''ll need the following:

1) A strong knowledge of C/C++
2) A strong knowledge of math (Trig -> Calc)
3) A strong (I see a pattern here) of 3D concepts like the "viewing frustum"
4) A multimedia API like OpenGL or Direct3D
5) A knowledge of 3D file formats (like .3ds)
6) Compiler (of course)
7) Know how to parse a 3D file format

What you won''t need is:

1) 3D studio Max (other than to create models and test them in your 3D engine, but then your engine needs to be able to handle the .3ds file format)
2) PhotoShop (other than to create billboards and test them in your 3D engine)

As far as the Gameinstitute.com, it sounds pretty cheesy--although I could be wrong.

Just buy the game dev books you''ll need and learn on your own.



[edited by - DIRECTXMEN on April 5, 2004 10:48:24 AM]



o yeah of couse i know i need a strong knowledge of programming to build a 3d engine
i was jsut curious to kown what tools i would need to build one

and i was just going to take some of the game institute classes before i go to school late this year

thanks alot for all your help

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