Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

Mr Lane

GLUT and Calculating frame rate

This topic is 5216 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Is there a GLUT function to calculate frame rates. I need to make a frame rate counter and also need to implement time based movement. I have to have it work on Linux, so Win32 stuff it out... Thanks again.

Share this post


Link to post
Share on other sites
Advertisement
Have a look at this Glut Tutorial: http://www.lighthouse3d.com/opengl/glut/

It will answer all your questions about Glut.

Share this post


Link to post
Share on other sites

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!