Programmers: what development tools do you use?

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33 comments, last by NeonStorm 20 years ago
C++ 6 & 7 with visual assistent x extensions.
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masm
| Member of UBAAG (Unban aftermath Association of Gamedev)
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WinXP Pro
VS.NET 2003

others:
Emacs + appropriate compiler for the project.
OS: linux 2.6
Compiler: gcc 3.3/3.4-cvs and IntelC 8
Debugger: GDB 6
IDE: kDevelop / Anjuta
raster graphics: gimp 2
modelling: Blender

OS: Windows XP
Compiler: gcc 3.3.1, IntelC 8 and MSVC++.NET 2003
Debuger: GDB 5.3 and Visual Studio''s one
IDE: Visual Studio .NET 2003

apis: gtk+, opengl, sdl.
I always use all compilers since I don''t want my code to become compiler-dependant. IntelC sucks on linux - like gcc 3.4.0 will ( PR14566, "Inhibiting Variables", won''t be fixed until the release of 3.4.1 ).
our new version has many new and good features. sadly, the good ones are not new and the new ones are not good
OS: Windows XP Pro
IDE/Compiler/Debugger/Etc: Microsoft Visual Studio .Net 2002 Academic

A long time ago, I used Borland C++ (3 up to 4.5 - I had an upgrade to 5, but it was unstable on all my machines) for everything, but they quit making it (at least afaik Borland C++ Builder replaced it) so I decided it was time to switch over. I like MSVSDN, but I wish I would have waited for 2003 to get partial template specialization in C++. I find even Borland C++ 3.0 much, much better than any free IDE I've seen for windows.

At an internship I had last summer and probably this one:
OS: Redhat 6.2
Compiler: GCC something (don't remeber version, but it was an old version as well)
The company uses a modified and heavily updated version based on RedHat 6.2, but its classified or something so all us interns had the pleasure of using regular Redhat 6.2

[edited by - Extrarius on April 6, 2004 3:40:15 PM]
"Walk not the trodden path, for it has borne it's burden." -John, Flying Monk
Windows XP Home Ed.

Microsoft VC++ 6.0 Professional Ed.
Win32 API
DirectX 9.0 API
NASM

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