Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

simon clynes

directx 8 / C++ 6 Question

This topic is 5221 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

hello, i was wondering if anyone can help me. i''ve been studying directdraw for the last few weeks and i am finding it really annoying to remember all of the parameters of the fuctions. when using a function from the c++ library a small yellow display comes up showing you the parameters needed to fill the function, is there any way this display can be enabled for directx. i''ve directx 8 and c++ 6 if that is important. thanks in advance sie

Share this post


Link to post
Share on other sites
Advertisement
I myself have had similar problems--I would love the AutoComplete functionality to work with DirectX function calls. Alas, in the years I have worked with C++/DirectX, the only way I''ve been able to get AutoComplete to come up is to directly include all of the directx .h files in my project.

Ugh...

Anyone else been able to get this to work?

Share this post


Link to post
Share on other sites
Annoying way:
Add all of the directx headers to your project. They don''t need to be included.

Better way:
Get Visual Assist from www.wholetomato.com and experience programmer bliss.


Stay Casual,

Ken
Drunken Hyena

Share this post


Link to post
Share on other sites
what are these files, i add the directdraw.h file at the start of the program, thats not it is it? whatever these files are i''ll add them

Share this post


Link to post
Share on other sites
Guest Anonymous Poster
Oh yeah baby...

>> what are these files

Share this post


Link to post
Share on other sites

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!