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UnrealScript query

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Hi I am very interested in the design of the Unreal engine from a theoretical point of view. My main interest is the interfacing between UnrealScript and the engine itself. For instance how are UScript states processed? Are they compiled to a massive switch statement in bytecode or is some internal object structure involved to which the state bytecode is attached? I would love to know more about the structure of the engine, in particular the interfaces between engine and games/mods. Does anyone know about the Unreal internals? Thanks

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