What sort of AI demos would "wow" an employer?
It''s become aparent to me that the best way to get a game programming job is to concentrate on a specific area. I haven''t done much AI programming, but it certainly does appeal to me, far more than any other area. So I was wondering, what should I be working my ways towards in terms of a demo that would wow an employer?
Flocking behavior of 1000''s of agents though a complex obstacle course. Coordinated behaviors of a squad of units toward a goal ( using as using overwatch, rear guard, and point ). Pathfinding of 1000''s of units in realtime across some complex terrain. You might want to combine the flocking with the pathfinding.
Those should be impressive enough. AI is an enormous field, but for games, mostly its state machines, flocking, pathfinding, and agent-agent communciation.
-ddn
Those should be impressive enough. AI is an enormous field, but for games, mostly its state machines, flocking, pathfinding, and agent-agent communciation.
-ddn
Why don''t you automate a virtual agent''s ability to scratch their ass? Oh sorry, just continuing the theme of waste my time posts.
"Why don''t you automate a virtual agent''s ability to scratch their ass? Oh sorry, just continuing the theme of waste my time posts."
You mean like in farcry? lol i bet they thought that was hilarious to do.
You mean like in farcry? lol i bet they thought that was hilarious to do.
Try writting a small non graphics intensive rts. That way you can focus on your AI and show something complete.
quote:Original post by wyrd
How could you make a non-graphical RTS?
non-graphical _intensive_. he didn''t say without graphics, just without a focus on high quality graphics.
-me
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