Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

aphydx

approximate expf

This topic is 5190 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

does anyone have code for the macro approximation of expf (c++) .. i know it involves bit shifting & a couple of constants, but i can't find it .. .. and i'm too lazy to figure it out myself .. (edit) oh yea, it has to be single-precision .. i.e. 'float' .. not 'double' [edited by - aphydx on April 5, 2004 8:02:02 PM]

Share this post


Link to post
Share on other sites
Advertisement

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!