Archived

This topic is now archived and is closed to further replies.

Render fog inside volume only

This topic is 4999 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

There is a way to render fog only inside a determined volume/s ? inside a sphere, cylinder, cube ... and not in the rest of scene. (Opengl or direct3d)

Share this post


Link to post
Share on other sites