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Martin Foerster

Distribute compiling

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Is there a C++ Compiler I can compile my M$ VC++ projects with, that works over the network? Like IncrediBuild? But IncrediBuild does not work right. Do you know some other tools, I can use to fight the overwhelming compile time???

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quote:
Original post by Martin Foerster
Ah, thanks alot...but what a pitty...can''t change to another compiler or linux...not my decision.


you asked for a compiler...

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distcc might be able to use the command-line VC++ compilers with some modifications. or you could just compile with gcc. if you use complient code it might work just fine... probably not tho. maybe look into a distcc modified for VC++, im sure its simple.

actually, i think pro versions of vc might do this anyway.

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quote:
Original post by Martin Foerster
Is there a C++ Compiler I can compile my M$ VC++ projects with, that works over the network?
Like IncrediBuild? But IncrediBuild does not work right.


You want something else that does not work right? ;-)

quote:

Do you know some other tools, I can use to fight the overwhelming
compile time???



I submitted an article about this to Gamedev, but it was not published. I didn''t spend a lot of time on it (which is probably why it wasn''t published here!), but I think it has sound ideas in it. You can read it here. It draws heavily on Lakos'' book /Large-Scale C++ Software Design/.

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I can also vouch for IncrediBuild with .NET over a network. Works great, and allows you do see who isn''t doing a lot of work by how much CPU power they have available for you to gobble

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