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Camera Animation Using Interpolaters

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Hi im developing a chess game and have a simple camera that orbits the board and zooms in and out working, but im looking to add on the ability for the camera to be given a point in 3D space and smoothly move towards the new point in an orbiting style. Im using Xith3D which is a scenegraph API for Java and i''m new to graphics programming in general. From the research i''ve done so far i presume i need a non-linear interpolater to implement what i need, but ive got very little experience using interpolaters. I''d be greatly appriciative if anyonecould give me pointers to any good tutorials or relevant information or ideas. Thanks

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Guest Anonymous Poster
Look for quaternions

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