My DOC - The future of RPGs

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129 comments, last by dwarfsoft 23 years, 4 months ago
OK, so some have informed me that the links that I have posted have been broken. Well, not broken, but crosswinds doesn''t allow external links directly to non-HTML files (images and docs inclusive) because they are trying to reduce bandwidth. So I have uploaded to the site and updated my Discussions page. The Discussions page has links to 3 different formats of the document (Word97, HTML, and RTF). To get to the discussions page just click here. Please give me your opinions on the doc, and also what you think should be added. Please note that the doc is NOT complete (as you can tell from some of the unexpanded topic headings) and I have a few more ideas for more content. The docs are rather large (as they are 5500 words so far ) and are likely to get larger. If you believe that you may have added something that deserves credit (that I have already included in the doc ) then please tell me what and why (and I will analyse whether or not you are lying... Just kidding ). I know that there are many who have shaped my ideas that I have not included in the credits, but I have mainly only credited the topic starters (actually, so far I HAVE only credited topic starters ). Enough talk, more reading -Chris Bennett ("Insanity" of Dwarfsoft) Check our site: http://www.crosswinds.net/~dwarfsoft/ Check out our NPC AI Mailing List : http://www.egroups.com/group/NPCAI/ made due to popular demand here at GDNet :)
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It seems a pretty accurate summary of the movement... as was to be expected, my only gripe is with the End Goblin Genocide part. I feel it could be more clear that Murder-based experience isn''t wrong, just misapplied. I will one day make a Murder-based game, and I don''t want to be called a hippocrite...

======
"The unexamined life is not worth living."
-Socrates

"Question everything. Especially Landfish."
-Matt
======"The unexamined life is not worth living."-Socrates"Question everything. Especially Landfish."-Matt
Well, I couldn''t really expect to summarise that... what, 16 page?... thread of yours into that neat paragraph now could I? Give me exact suggestions and I am sure to write up more. You have been one of my major inspirations in the doc, you definitely stir up the old mind-muscle .

Others, don''t let the size of the doc scare you, the subheadings may make for some nice quick references to things that you are more interested in. I would like to see some more responses here the next time I log on

(It is now 6500 words, but the other 1000 is on Implementation of 3D into an Isometric environment. Real 3D and an implied 3D. Will be uploaded in approx 8 hours )


-Chris Bennett ("Insanity" of Dwarfsoft)

Check our site:
http://www.crosswinds.net/~dwarfsoft/
Check out our NPC AI Mailing List :
http://www.egroups.com/group/NPCAI/
made due to popular demand here at GDNet :)
I have now uploaded the NEW IMPROVED version to the link above. It is now 9200 words and includes some new additions. What I have to mention now is: IT IS STILL NOT FINISHED!

Damn straight!

Enjoy

-Chris Bennett ("Insanity" of Dwarfsoft)

Check our site:
http://www.crosswinds.net/~dwarfsoft/
Check out our NPC AI Mailing List :
http://www.egroups.com/group/NPCAI/
made due to popular demand here at GDNet :)
Just wondering at exactly the number of people who are interested in this doc. I would definitely like to hear from people about what they think needs to be in the doc... c''mon guys, I need your help. This thing has been asked in reference to XGDC roundtable, and I would like to see your opinions get there as well as mine

-Chris Bennett ("Insanity" of Dwarfsoft)

Check our site:
http://www.crosswinds.net/~dwarfsoft/
Check out our NPC AI Mailing List :
http://www.egroups.com/group/NPCAI/
made due to popular demand here at GDNet :)
quote:Original post by dwarfsoft

Just wondering at exactly the number of people who are interested in this doc.


Hey, haven''t read your doc yet. :|
But after flipping through it, something like this would have been perfect for my me and my friends (working together on a game). We have the design docs now completed and are beginning
to develop.

I will begin to read it once I finish typing this message.

cudos

Hi Chris...

Just curious: could I post the discussion on my website for all the people there to view? I run a VB RPG site with quite a few regulars who probably would not see this document otherwise.

If you could email me about this it''d be great.

David
email - dgoodlad@junction.net
webmaster - http://blackhole.thenexus.bc.ca/
Ack, stupid login didn''t work. Was me posting that last msg.

David
-- black eyez
dgoodlad@junction.net
I''ve just downloaded the doc and I''ll let you know what I think of it tomorrow. One note: your HTML-version doesn''t seem to work... (doesn''t matter, I''ll use the Word-version)
--------------------------Programmers don't byte, they nibble a bit. Unknown Person-------------------------
After reading your doc briefly I have a minor complaint on the sleep/eat part. Now as for games that actually implements this, Baldur's Gate had sleeping did it not (Memory fails..)? In Ultima 7 (and 6 I think, possibly others) you had to eat and let me tell you it was a pain! First your whole party was whining about that they were hungry and then the hitpoints starts dropping slowly...I had my whole backpack full with dried meat. Many have said it before and I say it again, RPGs shouldn't strive to simulate reality to 100%. If we want that much reality the question comes to mind how one lone hero can beat armies of thousand demonic monsters where all others have failed. How often do we not find dead guards hanging along the roads where evil persists? While I am able to defeat the horrible monsters at level one whole bands of guards trained for months and months perish very rapidly.

quote:
Another thing that annoyed me about a certain CPG was that when you cut off a zombie's leg, they fell over dead. I would rather see the zombie flailing on the floor in pain before they died of lack of blood. Maybe they could crawl after your character and try to make a last feeble stand against you.


Since when does undead creatures need blood to live?

On second thought, how about we add that monsters must eat and sleep to. They could feed on players! To bad most of them would strave since well, players usually don't die that often.

What RPGs need more: "common everyday tasks". The reason Ultima 6-7 is, I think, one of the best CRPGs ever is 1) you can actually bake bread and sell it 2) you can fish 3) you can dig for gold..and 4, well I'll leave that blank for now.

Anyways, keep working on the document. But try seeing it from the players perspective too. I wouldn't want to have to go pee with my character whenever he had to..I mean what if I was fighting some giant demon and have to take a piss with my character..man that would suck. Drinking alot of healing potions would mean I have to take a piss once in a while, right?

Edited by - Staffan on August 10, 2000 5:57:48 PM

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