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Working with OpenAL and need eax.h

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What''s that got to do with OpenGL?

At any rate, a quick search of my OpenAL build folder reveals the presence of eax.h in the win/OpenALDemo and win/OpenAL32/Include sub-directories. Thoroughly check your installation directory to see if you have one hidden in there somewhere, and if not you can probably get it from the OpenAL source package.

Blender--The Gimp--Python--Lua--SDL

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