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Morrowind: Story done right

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If you haven''t played Morrowind, that''s ok, i''ll explain it to you without spoiling anything. I bought this game and it''s great, i suggest others buy it too. Anyway, this is what they did with their story that i thought was very interesting and perhaps even genius: There is no true story. This game has a ton of politics involved. There is not a single moment of the game where you can be sure that what someone is telling you is the truth, because they are motivated by politics to say what they''re saying. You can''t even be sure of who YOU are! Now if you think about this, with a story like this and a lot of depth, this creates something of a sub-religion about the game. You''ll have people on forums discussing what they think REALLY happened. There''s no true answer so the discussion can theoretically go on infinitely. This in turn creates a buzz about the game because people never stop talking about it. And this sells more. What do you guys think about this concept?

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Sorry to burst your bubble, but there is a true and very linear story. If you go to a town in the southern part of the continent, I cant remember the name, but it has a lot of water around it. You can go into a certain room, there is a person there who you can fight and kill at which point the game informs you that the person was necessary to the plot and basically game over you cant continue.

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quote:
Original post by samosa
Sorry to burst your bubble, but there is a true and very linear story. If you go to a town in the southern part of the continent, I cant remember the name, but it has a lot of water around it. You can go into a certain room, there is a person there who you can fight and kill at which point the game informs you that the person was necessary to the plot and basically game over you cant continue.


Huh? That has absolutely nothing to do with what i just said.

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This belongs over here.

I believe you''re confusing the word ''story'' with something else. The story behind Morrowind was the prophecies of the Nerevarine and the rise of Dagoth Ur.

You seem to be talking instead about the motives of the NPCs within the world, and how you weave through them while you follow the main plot.

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Honestly I didn''t notice much of that, if any at all. There were factions with very different views but I never felt any confusion or doubt about the plot or the player''s role.

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quote:
Original post by Run_The_Shadows
This belongs over here.

I believe you''re confusing the word ''story'' with something else. The story behind Morrowind was the prophecies of the Nerevarine and the rise of Dagoth Ur.

You seem to be talking instead about the motives of the NPCs within the world, and how you weave through them while you follow the main plot.



I wouldn''t say this exactly. If you go to the elderscrolls website and look at the forums, you will see that there is a ton of conflicting statements throughout the books of the morrowind world. I think it''s very easy to play through the game and not notice these things though.

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i didn''t get to finish Morrowind unfortunately. It was an awesome game though, and who actually read every book they acquired?

Maybe i''m just not the rpg nut i thought i was. Ever since I found that gold armour with the mask those gold dudes would chase me everywhere. :|

Though that mudcrab with all the money was an interesting addition to the game...

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quote:
Original post by Kuladus
i didn''t get to finish Morrowind unfortunately. It was an awesome game though, and who actually read every book they acquired?

Maybe i''m just not the rpg nut i thought i was. Ever since I found that gold armour with the mask those gold dudes would chase me everywhere. :|

Though that mudcrab with all the money was an interesting addition to the game...


Well i guess that''s the neat thing about it. You can choose how much you want to get into the game. If you don''t notice how everyone has their own motive and the stories have conflicts and gaps, you''ll still really enjoy it.

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Bethesda botched it severally. Have you played Daggerfall? Morrowind was just 1.5 of that game with improved graphic and somewhat restricted.

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quote:
Original post by Raghar
Bethesda botched it severally. Have you played Daggerfall? Morrowind was just 1.5 of that game with improved graphic and somewhat restricted.


That''s an interesting view. How about this one. The huge Daggerfall gameworld was hugely generic and hugely bland, and it completely lacked direction for the player. Morrowind was better in just about every way.

Daggerall has a million NPCs with no personality and nothing interesting to say. Morrowind has a lot of unique NPCs with often very different things to say.

Daggerfall has a million square miles that are 99% identical. Morrowind had many varied locations and landscapes, and enough space to seem big but without enormous areas containing absolutely nothing of interest.

Daggerfall has a plot so nonlinear that I found it impossible to find a focus - at least in Morrowind there was always whathisnamedressedinblack to give me direction if I wanted it in the early game, until I had some experience in the world and a good idea of what I wanted to do.

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I never understood what people found enjoyable about morrowind. When I played it there never seemed to be anything going on. I spent all my time wandering around looking for something to do, or doing odd jobs for the guilds. If there was a plot I never found it.

So as to story done right. I would say no. I played for several hours and encounterd no recognizable story. Which is not a good thing.

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Current Design project: Ambitions Slave

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quote:
Original post by TechnoGoth
I never understood what people found enjoyable about morrowind. When I played it there never seemed to be anything going on. I spent all my time wandering around looking for something to do, or doing odd jobs for the guilds. If there was a plot I never found it.

So as to story done right. I would say no. I played for several hours and encounterd no recognizable story. Which is not a good thing.


Then you missed some very important stuff at the beginning of the game. The very first thing you are told is to meet up with someone in Balmora...did you do this?


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ya, he told me to odd jobs for the guilds.

-----------------------------------------------------
Writer, Programer, Cook, I''m a Jack of all Trades
Current Design project: Ambitions Slave

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quote:
Original post by TechnoGoth
ya, he told me to odd jobs for the guilds.

-----------------------------------------------------
Writer, Programer, Cook, I''m a Jack of all Trades
Current Design project: Ambitions Slave



I think he tells you to do odd jobs for the guild IF you don''t want to do what he wants you to do for him. Or maybe you ended up talking to the wrong person.

Anyway, there is a guy in balmora that will give you the "main" quests for the "main" story.

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It was defently the right person I remember doing a little mini quest to find him. but regardless if you can miss the story doesn''t that imply that story is done wrong? A good design and story should not allow for the player to miss the storyline or difficulty finding it.


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Writer, Programer, Cook, I''m a Jack of all Trades
Current Design project: Ambitions Slave

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quote:
Original post by TechnoGoth
It was defently the right person I remember doing a little mini quest to find him. but regardless if you can miss the story doesn''t that imply that story is done wrong? A good design and story should not allow for the player to miss the storyline or difficulty finding it.



Personally I had zero trouble "finding" the story...(shrug)...


[ CodeDread ]

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quote:
Original post by TechnoGoth
I never understood what people found enjoyable about morrowind. When I played it there never seemed to be anything going on. I spent all my time wandering around looking for something to do, or doing odd jobs for the guilds. If there was a plot I never found it.

So as to story done right. I would say no. I played for several hours and encounterd no recognizable story. Which is not a good thing.

-----------------------------------------------------
Writer, Programer, Cook, I''m a Jack of all Trades
Current Design project: Ambitions Slave



Yeh, I found the same thing. I was walking around doing odd jobs, and after a while I just got sick of walking everywhere and quit.

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yer if i remember correctly the blackclothesman required you to be at a certain level before sending you on those quests...

who knows if there is another elder scrolls game coming out?

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quote:
Original post by boolean
quote:
Original post by TechnoGoth
I never understood what people found enjoyable about morrowind. When I played it there never seemed to be anything going on. I spent all my time wandering around looking for something to do, or doing odd jobs for the guilds. If there was a plot I never found it.

So as to story done right. I would say no. I played for several hours and encounterd no recognizable story. Which is not a good thing.

-----------------------------------------------------
Writer, Programer, Cook, I''m a Jack of all Trades
Current Design project: Ambitions Slave



Yeh, I found the same thing. I was walking around doing odd jobs, and after a while I just got sick of walking everywhere and quit.


It wasn''t too bad of a game but the "FedEx" quests really took a lot from it.

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quote:
Original post by Kuladus
yer if i remember correctly the blackclothesman required you to be at a certain level before sending you on those quests...

who knows if there is another elder scrolls game coming out?


That is bad story telling if I heard it. Preventing the player from taking part in the story because there level isn''t high enough is not a good thing. I''d rath be able to attempt the story at a low level and If I''m unable to complete the quest then level build and explore until I am, then have to level build until I reach an arbitray level before I can begin the story.



-----------------------------------------------------
Writer, Programer, Cook, I''m a Jack of all Trades
Current Design project: Ambitions Slave

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quote:
Original post by TechnoGoth
quote:
Original post by Kuladus
yer if i remember correctly the blackclothesman required you to be at a certain level before sending you on those quests...

who knows if there is another elder scrolls game coming out?


That is bad story telling if I heard it. Preventing the player from taking part in the story because there level isn''t high enough is not a good thing. I''d rath be able to attempt the story at a low level and If I''m unable to complete the quest then level build and explore until I am, then have to level build until I reach an arbitray level before I can begin the story.



-----------------------------------------------------
Writer, Programer, Cook, I''m a Jack of all Trades
Current Design project: Ambitions Slave



I''m 90% sure he doesn''t stop you from starting because of your level.

That first quest he gives you probably helps out the fighters guild, but it''s not a fighter''s guild quest. I''ve never played a RPG where you could ask yourself at every moment, "What does this have to do with saving the world" and there was a good answer. And morrowind is no exception; I''m sure the first quest that man gives you had very little to do with saving the world, but i bet you the next one was a little more relevant.

If you stuck with it a little longer, you would have gotten on the right track. I donno how you went through the game, perhaps you were wandering around for many earth days before you talked to this man. After 5 days of doing guild quests i could understand why his first quest may make you feel like there is nothing in morrowind but guild quests...

But there is. The main story is long and very very very deep. Because you hardly even hit the tip of the iceberg, you really didn''t give the main story a fair chance. It''s kinda like dismissing a good game because of its average graphics. Although in your case i can really understand where you''re coming from, the way you reacted to it is reasonable.

About the story being done wrong because you can miss it... i don''t think that makes it a bad story. I think that''s a design issue. If you missed the great story, it''s still a great story, it just isn''t being told to anyone.

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Nyeh. The Morrowind story sucked - not in how it was written, but in how it was presented. In fact, just about everything about Morrowind sucked. Unique NPCs? Give me a break. They all the same dialogue.

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quote:
Original post by Dobbs
quote:
Original post by Raghar
Bethesda botched it severally. Have you played Daggerfall? Morrowind was just 1.5 of that game with improved graphic and somewhat restricted.


That''s an interesting view. How about this one. The huge Daggerfall gameworld was hugely generic and hugely bland, and it completely lacked direction for the player. Morrowind was better in just about every way.

Daggerall has a million NPCs with no personality and nothing interesting to say. Morrowind has a lot of unique NPCs with often very different things to say.

Daggerfall has a million square miles that are 99% identical. Morrowind had many varied locations and landscapes, and enough space to seem big but without enormous areas containing absolutely nothing of interest.

Daggerfall has a plot so nonlinear that I found it impossible to find a focus - at least in Morrowind there was always whathisnamedressedinblack to give me direction if I wanted it in the early game, until I had some experience in the world and a good idea of what I wanted to do.

I agree with this pretty much 100%, in my opinion Morrowind is more accessible, more streamlined and less generic than Daggerfall (not that I didn''t like Daggerfall.) I find that saying anything about Morrowind (good or bad) is pointless, it''s a love it or hate it game (I love it) and you''ll always end up with a flame war if you try to say any good or bad about it. I don''t think the story or the writting was very good, but to me that doesn''t really matter in a game, even in a RPG.

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My problem with games like Baulders Gate, Morrowind, Etc., is that there are often so many side quests taking me everywhere, that me, being the "must complete everything" gamer, will quickly lose track of the story because I''m tracking down a woman locked up in the Gnoll tower, or trying to find a criminal or so on and so forth. I end up totally losing what could be a great story to a ton of good side quests. I think I''ll give Morrowind a try, but I''d rather play a true, linear RPG (Xenosaga IS the best game EVER) any day.

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quote:
Original post by RichardMV
My problem with games like Baulders Gate, Morrowind, Etc., is that there are often so many side quests taking me everywhere, that me, being the "must complete everything" gamer, will quickly lose track of the story because I''m tracking down a woman locked up in the Gnoll tower, or trying to find a criminal or so on and so forth. I end up totally losing what could be a great story to a ton of good side quests. I think I''ll give Morrowind a try, but I''d rather play a true, linear RPG (Xenosaga IS the best game EVER) any day.

I''m pretty much the opposite of you. I don''t have an urge to do complete every side quest and a prefer non-linear PC style RPGs to console games that are light on gameplay and heavy on cutscenes, and I hear Xenosaga is the worst offender (80 hours... 40 gameplay, 40 cutscenes?). Might as well just watch some anime and get a better storyline in a similar style than play through 1000s of random battles to get the same thing. As much as I sound like I dislike console RPGs there are some that I like a lot (Chrono Trigger, some of the SNES FF games.) I still think the basic format is flawed and needs to be updated.

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