Dynamic programming, and .exe embedding questions (C++)

Started by
12 comments, last by Drakkcon 20 years ago
with respect to your wanting to create abtract data types dynamically, there''s a paper on Meta-Object Protocol i think you should check out. I don''t know if it''s what you are searching for but give it a try nonetheless http://www.vollmann.com/en/pubs/meta/meta/meta.html

dinesh.
- Morality ends where the barrel of a gun begins.
Advertisement
MOP is definately the type of thinking I was looking for. The article was interesting, and has solved my logic problem. I was afraid I would have to use smalltalk, instead of my proprietary scripting language. Thank you dpillay.
Are you sure you know what are you doing?
Are you able to generate USER source files in the USER directory?

It seems, you should create some RPG game before creating RPG maker. You should also look at major issues with them. Like too high restrictivity.
STL wont help you there.
RPG engine is just a term I use. Actually the game builder (DSRPG, diresoft role playing game) creates any sprite based game. Yes, I know what I''m doing, and to do it right would require either meta-object programming skills or creating a compiler. I''m implementing a MOP system, which uses minimal asm. Yes I know what I''m doing because it works.

This topic is closed to new replies.

Advertisement