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Desdemona

Tokamak callbacks

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I''m using Tokamak in my 3D engine and I''m wanting to try to use Tokamak''s callbacks to handle the collision detection. My level is stored as a BSP tree. At the moment, I extract each and every triangle out of the tree and pass it into Tokamak, which seems really stupid (but easy). I''m sure that the callbacks are a much better approach to this problem, but Tokamaks documentation on these methods are non-existant. Can anyone share some knowledge about these methods or point me to some resources? Thanks, D

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