Jim's RPG book Animation Help?
Hi Jim,
I m trying to understand the Key Framed Animation you have presented in your RPG book. I could''nt understand how u have decided to pass FALSE value in the SAnimation::Update() Can u briefly explain the logic behind it.
Here is the code where i m facing problems
//Update method of SAnimationSet
SAnimation *pAnim;
pAnim = m_pAnimation;
while(pAnim)
{
if(!m_dwLength)
pAnim->Update(0, FALSE);
else if(dwTime >= m_dwLength && !pAnim->m_bLoop)-------->why
pAnim->Update(m_dwLength, FALSE);
else
pAnim->Update((dwTime % m_dwLength), bSmooth);
pAnim = pAnim->m_pNext;
}
Thanks
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