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Need a good room/level editor/modeler.

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Any suggestions? I'd like something free, but if there aren't any useable free ones I could use something under $100. <-- that's still a link if you didn't notice "Gay marriage will encourage people to be gay, in the same way that hanging around tall people will make you tall." - Grizwald [edited by - cowsarenotevil on April 11, 2004 7:39:22 PM]

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Do you want something that can do all three or is just one okay? Level editors come free with certain games, or people make free ones for them. Half-life and Quake are examples.

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quote:
Original post by mtw
Do you want something that can do all three or is just one okay? Level editors come free with certain games, or people make free ones for them. Half-life and Quake are examples.


In all honesty I don''t have a copy of either game, so that doesn''t really help me...

As long as I can make decently complex and very large levels and they can be converted into a format (or used directly) in a game, and it''s relatively easy to use (making a large level in milkshape is not what I''d call fun ).

<-- that''s still a link if you didn''t notice
"Gay marriage will encourage people to be gay, in the same way that hanging around tall people will make you tall." - Grizwald

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Your making a game I assume so you already have render code for your format. Just create another version of your game with a detailed gui and dump your structures into a file to reload later. It''s alot nicer to create an editor that naturaly saves in your current format, not to mention a good learning experience. If you want, talk to me about your needs and I''ll see if I could help. msn: kincaid05@hotmail.com

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quote:
Original post by honayboyz
Your making a game I assume so you already have render code for your format. Just create another version of your game with a detailed gui and dump your structures into a file to reload later. It''s alot nicer to create an editor that naturaly saves in your current format, not to mention a good learning experience. If you want, talk to me about your needs and I''ll see if I could help. msn: kincaid05@hotmail.com


Well, my current format is MD2, but that''s probably not what I''ll end up using. I''m sure there are much better editors than anything I could make.

<-- that''s still a link if you didn''t notice
"Gay marriage will encourage people to be gay, in the same way that hanging around tall people will make you tall." - Grizwald

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There are also probably much better games then you could make. But your doing it because you like programming and you like to awe at your creations.

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quote:
Original post by honayboyz
There are also probably much better games then you could make. But your doing it because you like programming and you like to awe at your creations.


I''d like to focus on making a game rather than spending time writing tools. I''d like to use something tried and true in order to make levels for my game.

<-- that''s still a link if you didn''t notice
"Gay marriage will encourage people to be gay, in the same way that hanging around tall people will make you tall." - Grizwald

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Ok, then I also assume you dont have 3d studio or anything like that. Blender is free, never used it but have heard good things. I think its awkward to get used to or something though. When I was buying motors for something a while ago someone told me there are three options for motors, fast, powerful, cheap, u choose 2. This applies to modeling software too. Only its cheap, easy, fast. I''m not suggesting you download 3d studio for free, or am I?, I forget....

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I''ve used blender a bit, though I''m still bad at it. I''ll have to try it.

3D studio is far too expensive (I''d like something free or under $100, like I said).

Aren''t fast and easy the same thing?

<-- that''s still a link if you didn''t notice
"Gay marriage will encourage people to be gay, in the same way that hanging around tall people will make you tall." - Grizwald

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First, if you buy one of the games that come with editors (Unreal, Warcraft, Counterstrike etc), you get the editor. That''s like $19-$49 (depending on how new the game is).

Second, there are "free" versions of various packages; Maya Learning Edition; dot-XSI, gmax etc. These usually come with various game packs. Some game packs are pay-for with the games; others are free.

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quote:
Original post by hplus0603
First, if you buy one of the games that come with editors (Unreal, Warcraft, Counterstrike etc), you get the editor. That''s like $19-$49 (depending on how new the game is).


But if the game along with the editor is $19-49, chances are the editor alone isn''t worth that much. And I''d like to try one of the editors first.

quote:
Second, there are "free" versions of various packages; Maya Learning Edition; dot-XSI, gmax etc. These usually come with various game packs. Some game packs are pay-for with the games; others are free.


Maya PLE doesn''t help, since you need to buy the full version to use the models you make. GMax I''ve heard isn''t that great for levels, but I could try it. I''ve never heard of dot-XSI.

<-- that''s still a link if you didn''t notice
"Gay marriage will encourage people to be gay, in the same way that hanging around tall people will make you tall." - Grizwald

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You could always use WorldCraft, or its replacement, Hammer. It's designed for Half-Life 2, Hammer, but will work with any engine that supports the same level format, which right now are hard to come by. But, if you're looking for a more general world/level editor you could still use WorldCraft, which exports to the industry-standard .MAP format.

There's also Cartography Shop, which IMO is the BEST non-game/engine-specific level/world editor out there. It is a brush-based editor, a la Quake/Half-Life, but also supports static mesh technology, so non-brush-based objects, for example a .3DS car mesh, can be imported into CShop, and still cast shadows on the shadowmap/lightmap, as WELL as receive shadows itself. It also supports alpha channels, so if you texture a plane with, say, a repeating texture of a chain-link fence that has an alpha channel for the transparency between the chain links, then the lightmap will actually show this, respecting the alpha channel when it generates the resultant lightmaps. Very, very cool.

I think it's only about $49, and you can get it and a save-disabled demo at http://www.thegamecreators.com or http://www.leadwerks.com. I use it all the time, and no, I don't work for, and I'm not involved with, the company in any way, I just think it's a wonderful product.

-Nick "digisoap" Robalik
Web & Print Design, 2D & 3D Illustration and Animation, Game Design
http://www.digital-soapbox.com
nick@digital-soabox.com

[edited by - digisoap on April 12, 2004 1:50:45 AM]

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Guest Anonymous Poster
deled: www.delgine.com

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quote:
Original post by digisoap
You could always use WorldCraft, or its replacement, Hammer. It''s designed for Half-Life 2, Hammer, but will work with any engine that supports the same level format, which right now are hard to come by. But, if you''re looking for a more general world/level editor you could still use WorldCraft, which exports to the industry-standard .MAP format.

There''s also Cartography Shop, which IMO is the BEST non-game/engine-specific level/world editor out there. It is a brush-based editor, a la Quake/Half-Life, but also supports static mesh technology, so non-brush-based objects, for example a .3DS car mesh, can be imported into CShop, and still cast shadows on the shadowmap/lightmap, as WELL as receive shadows itself. It also supports alpha channels, so if you texture a plane with, say, a repeating texture of a chain-link fence that has an alpha channel for the transparency between the chain links, then the lightmap will actually show this, respecting the alpha channel when it generates the resultant lightmaps. Very, very cool.

I think it''s only about $49, and you can get it and a save-disabled demo at http://www.thegamecreators.com or http://www.leadwerks.com. I use it all the time, and no, I don''t work for, and I''m not involved with, the company in any way, I just think it''s a wonderful product.

-Nick "digisoap" Robalik
Web & Print Design, 2D & 3D Illustration and Animation, Game Design
http://www.digital-soapbox.com
nick@digital-soabox.com

[edited by - digisoap on April 12, 2004 1:50:45 AM]


A bit on the expensive side (well, obviously not really, but I''m a cheap person ) but those screenshots look very nice. I''m downloading the demo right now.

<-- that''s still a link if you didn''t notice
"Gay marriage will encourage people to be gay, in the same way that hanging around tall people will make you tall." - Grizwald

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OK try this:
http://www.ati.com/developer/index.html

Rendermonkey is decent and free its on the link if you havent went there yet(for your worlds).

http://www.swissquake.ch/chumbalum-soft/index.html

try this link for a program called Milkshape3Dit can do this:
Create and edit models for games like Quake I, II, III, Half-Life, Unreal Tournament, including full animation! Or write your custom export plugin with the SDK!




[edited by - BES on April 13, 2004 6:21:00 AM]

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quote:
Original post by BES
try this link for a program called Milkshape3D(contact me at bes12000@yahoo.com with your screen name if you want a key to milkshape if you like it) it can do this:
Create and edit models for games like Quake I, II, III, Half-Life, Unreal Tournament, including full animation! Or write your custom export plugin with the SDK!


Naughty!

Besides, I already have a copy of Milkshape (registered under my name)... I''d edit your post out though, since the moderators may ban you for trying to pirate.

I''ll take a look at the other link though.

<-- that''s still a link if you didn''t notice
"Gay marriage will encourage people to be gay, in the same way that hanging around tall people will make you tall." - Grizwald

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MilkShape is no good for level editing; maybe to make objects to place INTO levels, but not to make the levels themselves. Also, gameSpace is a much, MUCH better model/animation tool, can export to just as many formats as MilkShape (more formats, actually), and is comparatively cheap. A demo is available.

gameSpace link:
http://www.caligari.com/gameSpace

For making levels, again, check out Cartography Shop: http://www.thegamecreators.com or http://www.leadwerks.com

CShop exports to many formats, calculates lightmaps for levels, and supports plugins to create your own format exporters. Highly recommended. You will not find anything better for less money, and doubtful you will for MORE money, either, unless you're willing to shell out many thousands of dollars to have one made. There's "being cheap" and then there's "being unreasonable"; don't continue to be the second one.

-Nick "digisoap" Robalik
Web & Print Design, 2D & 3D Illustration and Animation, Game Design
http://www.digital-soapbox.com
nick@digital-soabox.com

[edited by - digisoap on April 18, 2004 2:05:38 AM]

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Don''t forget QuArK. Free, GPL''d.

Supports exporting to lots of game formats.

http://dynamic.gamespy.com/~quark/

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QuArK would be a good choice for level creation. Its the most easy to use level editor I''ve come across, and you can probably write yourself a plugin to export to a format you like yourself.

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quote:
Original post by cowsarenotevil
quote:
Original post by BES
try this link for a program called Milkshape3D(contact me at bes12000@yahoo.com with your screen name if you want a key to milkshape if you like it) it can do this:
Create and edit models for games like Quake I, II, III, Half-Life, Unreal Tournament, including full animation! Or write your custom export plugin with the SDK!


Naughty!

Besides, I already have a copy of Milkshape (registered under my name)... I''d edit your post out though, since the moderators may ban you for trying to pirate.

I''ll take a look at the other link though.

<-- that''s still a link if you didn''t notice
"Gay marriage will encourage people to be gay, in the same way that hanging around tall people will make you tall." - Grizwald



You''re right, he WILL get banned. And did.



-Nick "digisoap" Robalik
Web & Print Design, 2D & 3D Illustration and Animation, Game Design
http://www.digital-soapbox.com
nick@digital-soabox.com

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