If you have to use the same index buffer, then what is the point? i was thinking that i could have vertex, normal, and texture buffers containing no redundant data.. cant do that with a single ib, i dont think.
edit: i do see the point of seperating the streams in some cases, like outlined in the msdn article.
[edited by - evilcrap on April 12, 2004 9:51:37 PM]
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