Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

j_fish_

Help with optimization

This topic is 5239 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I am relatively new to openGL and programming in general so I need some help with my program, a pong clone in openGL. I cannot figure out timing and display differences from computer to computer. I have posted in the forums a few times and also read a bunch of nehe''s tutorials on the subject but cannot solve this one myself. Is there anyone out there helpful enough to volunteer to help optimize this code and teach me what I have done wrong? I think I might have very poor structure as well (code in the wrong places). If anyone would be kind enough to go through it, let me know and I will e-mail the code. I am only asking this because I think when I look at the changed code I will better understand how to write everything else in the future. Thanks to anyone who will "take me under their wing". j_fish_

Share this post


Link to post
Share on other sites
Advertisement
Although what you''re asking for is quite huge I might be able to take a glance at your code and tell you maybe the one or other thing ...

Don''t expect too much, I guess nobody''s gonna go through thousands of lines of someone else''s code in detail *fg*.

Anyways, you can contact me via ICQ if you like!



Indeterminatus

--si tacuisses, philosophus mansisses--

Share this post


Link to post
Share on other sites

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!