biovenger's method doesnt work. I dont know if Iam doing something wrong but I simply copied this code and tested. it doesnt work at all. And even if it worked the test : if(mult == mult2 && mult == mult3)
says they have to be facing at each other at exactly 0 angle to return true.
But I would like to determine if they're facing each other but they dont have to precisely face each other. I would like to allow for some error, like up to 90 degrees. Just roughly whether they face each other or not..
[edited by - papa on April 20, 2004 5:10:08 AM]
Two quads - which direction they're facing
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