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Lutrosis

Measuring performance increase?

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Meh, stupid question and it''s probably been asked before, but I did a few forum searches and nothing came up. What is the ''proper'' way to calculate a performance increase? My first thought was (new_time - old_time)/old_time, for a percentage. Is this correct, or are there pitfalls I do not see? What is considered the ''standard'' way to calculate this? Again, sorry if this has been addressed. -Lutrosis

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