Jump to content
  • Advertisement


This topic is now archived and is closed to further replies.


Player - Object Interaction Modelling

This topic is 5298 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hey All, I am uni project student who is working on a project dealing with dynamic terrain interaction between object/terrain and user over a networked shared 3d environment. eg pushing,throwing, pulling, holding, climbing objects I have to develop a prototype of such an application. From a modelling point of view i just want to know what current gaming engines use to model and simulate object interaction effects so that is looks realistic. All i can think of is: Collision Detection, Dead reckoning, Object Trajectory and Newton Physics. If someone can kickstart my brain and list anything i''m missing that would be appreciated. Apologies if this is in the wrong forum. Regards, Khanage

Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!