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Try out my new game

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Hi guys and gals I''ve just finished a complete game, a breakout clone, wondering whether you guys and gals can test play it a little. The game has 3 levels, not the usual 6 or 12 levels, so the player can conquer the game fast and get a sense of satisfaction, and who can last through 6 rounds of breakout? The game has a moderately slow ball movement; it is not a reflex game like the other breakout clones. With falling bombs feature; it is more of a strategy game; the player need to gauge the best angle to deliver the ball. The game is implemented 100% with STL smart pointers, so memory leaks should not be a problem. The game uses about 10mb of memory during runtime. The game is implemented with OpenGL and runs on windows 9x, 2000, maybe XP or NT. I appreciate any feedback. BUT THE MAIN THING IS...>:->...MUHAHAHAHA....(AK47 showing his fangs, rubbing his hands).... I''ve sent this game to this really really famous I mean world renowned game programmer and his feedback was collision detection failed, speed too extreme and option menu overlap main menu. After vomitting blood from embarassment, I suspect that my FPS limiter code failed with video cards like Geforce, I do not have a video card. That''s game version 4.0. I upgraded the time code in version 4.3. So I am really interested in your feedback if you tested game version 4.0 and 4.3 with your video carded computer. If version 4.0 is bad but 4.3 is good, then I have fixed the problem. If version 4.0 is bad and version 4.3 is bad, then I know I have not fixed the problem yet. But if version 4.0 is good and 4.3 is good also, then I can''t sleep... You can get the game at http://www.angelfire.com/games5/ak47fh/center.html Thanks & many regards

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I tried both versions and had the same probs.

1- Menu screws up a bit.
2- there is no collision whatesoever at the sides and the angles of the ball makes it almost impossible to actually NOT hit the sides.
3- The sound hits a never-ending loop if the ball goes over to the sides or behind the paddle.
4- Overall the game is frustrating with that annoying never-ending sound that makes me want to bash my head into my computer monitor... but other than that you got some fairly nice FPS, with more work and testing you might get a workable little demo.

All the luck to ya and post your next version. peace.

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Hi Eric, thanks for the feedback and encouragement! What''s your video card? ;9

A guy tested my game on a Radeon card, he reports no problems. I really can''t figure out what''s the bug. I am going a bit fruit cake....

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Guest Anonymous Poster
Is the thing written in a portable API, like OpenGL or STL? If it is, put up the source code! I run under Mac OS X and would love to try it out and post feedback but I kinda need to run it first. If you take the time, thanks!

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here''s my specs:
GeforceFX 5200 128MB
AMD Athlon XP 1.5Ghz
512MB RAM
Running on WinXP Pro


All my drivers are up to date.

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It doesn''t work properly on my pc. Windows XP with a S3 pro savage might be the card I don''t know. Menu is really odd like its displaying 2 or 3 things at the same time over each other. Then once I get into the game I can''t see any blocks. I can see a background and the paddle and ball but no blocks. I can shoot the ball and hit things just they are not visible.

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Guest Anonymous Poster
Upon first running the game, the menu is screwed up for me too. It seems to draw all of them (options, high scores, etc) at once. Everything in game worked fine. But it wouldn''t let me exit by any normal means. I tried selecting the Exit option, did nothing, same with clicking X on the title bar, and Alt-F4. Had to end the task via task manager to get out

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Hey guys your feedback was really helpful, thanks! Now I am forming some evil ideas....Muhahahahahahaha

To anon with mac, thanks! I thought hard about posting my source code, but I am like a new mom with a new born baby, pretty attached to the baby even if it''s simple. Maybe soon after my postnatal clinging subside....In the mean time, I might port the code to mac.

Who''s that game programmer? You know him, he has helped you.

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No problems with sounds, or with the collision detection here.

Menu is screwed up initially, menu items from the Options sub-menu overlayed over the top of the main menu, which is overlayed over the High Scores list.

Here is a screenshot.

Once I select something, the problem seems to disappear.

My System:

ATi RADEON 9600XT
AMD Athlon XP 2500+ (1.8GHz)
512MB RAM
Running on WinXP Pro

All drivers current (to my knowledge, at least )


Edit: Forgot to add that I can't exit the program at all. The Close button doesn't work, and neither does the 'Exit' menu item.


[edited by - henrym on April 15, 2004 11:16:40 PM]

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Guest Anonymous Poster
why did you cross post?

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Sorry I didn't have time to try out the game before, but I have now. It's very good, but your ball looks like its stuck in the floor, and he's right it does get a little too fast too quickly. As for collision detection, it's all very well, except it's a little annoying when you slide into the ball and it hits off the side and just goes under. I love the bomb drop thing, it adds a lot more to it.

Looks like it must be XP users who experience problems, as I am running on Win 98 and have none, and you said in the original post that it *might* work on XP/ME.

quote:

Who's that game programmer? You know him, he has helped you.



Now I'm intriuged...

EDIT: Why did you send it to him in the first place? Were you looking for a publishing deal or just a little feedback?

Stay Clausal,

Red Sodium

[edited by - red_sodium on April 15, 2004 3:15:27 PM]

[edited by - red_sodium on April 15, 2004 3:19:49 PM]

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- menus all drawn on top of each other at first
- no collision detection on the sides of the screen, so it''s unplayable
- sound loops when the ball leaves the screen
- can''t exit the game via normal means (had to ALT CTRL DEL)

These are pretty serious issues

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Same issues as foofightr. Yikes It''s not even playable.

I''ve got a GeForce 3.

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Menu displayed fine, but the opening "Once Upon a time" thing flashed too quickly on the screen.

However, when I start the game, I have no graphics. I can press ''Space'' and I hear the ball released, then a subsequent "Ow" sound and I''ve lost a life...

The sparse log file is:

<-> Window Class Registered
<-> DC Created
<-> Pixel Format Found.
<-> Pixel Format set.
<-> GL Rendering Context Created.
<-> GL Rendering Context Activated.
<-> Window Created.

<-> DC and RC released.
<-> Rendering Context Released.
<-> Device Context Released.
<-> g_hWindow released.
<-> Class unregistered.

However, when I ran it a second time, everything seemed fine, I could play the game.

I tested it a little more and here''s your bug:

- go to the "About" screen first before starting a game, then go back to menu and start a new game....no graphics!

If it matters I have an Athlon MP 1800 with an nVidia Ti4600.

Regards,
Jeff


[ CodeDread ]

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I should mention that I am not experiencing any of the other issue that have been brought up in this thread:

- game was playable
- game allowed graceful exit via ESC key
- menus all displayed propertly, not overlapped

Regards,
Jeff


[ CodeDread ]

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I DLed the version 4.3 one and it Ran perfect on my System..except when i tried to exit the game via the menu it crashed.Nice job:-)..i love those type of games im gonna play it a bit more now:-).
EDIT:
oh and when it crashed i tried running it through my Visual C++ 6.0 debugger..you know to try and help you with the bug and it just crashed my system...lol

[edited by - BES on April 16, 2004 11:00:30 AM]

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Hi guys thanks for all the troubleshooting help, screenshot, advice, feedback and encouragement! Man, you dudes are the greatest.

Why the game runs fine on some computers while not on others...

My game problems are narrowing down to windows XP. I learned my windows api programming from slightly old tutorials of The Forger, Digiben and Ultimate game programming. I do not think windows XP programming should be any different from the traditional windows api programming but I will check. Any ideas?

In the meantime, in new version 4.4, I have integrated, assimilated, borgged all timeGetTime() fragments into one super QueryPerformanceCounter object, hopefully that will solve the speed, collision, menu problems. I''ve also included opengl32.dll & glu.dll in the game folder; with a bit of luck might solve the menu and game closing problems, though the game might be forced to run on software rendering mode but it is a small game.

I need to install more error log....

Mmmmm...... ;9 hope you guys will continue testing my newer versions and be patient with my mistakes.

Thanks and many regards

PS: I wanted the famous game programmer to post my game but he found mistakes and commented it.





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The game stayed at the intro screen and wouldn''t budge. I renamed GLU.dll and OPENGL32.dll to something else and ran the game again. This time it made it past the intro and I observed the following:

- ball still doesn''t collide with sides of screen
- sound still loops when ball leaves screen (which is always)
- menus still initially garbled

Last but not least, exiting normally still does not work but I was able to click the system icon and go to Close. However, the app crashed soon after.

I restored GLU.dll and OPENGL32.dll and ran it again. It made it past the intro screen but the game ran in the neighborhood of 3 frames per second. Software rendering is great.

You need time-based movement.

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I think the problem is not windows or timer. The problem is in algorithm which is responsible for ball_vs_wall collision & resp.

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But when I tried this, the ball bounced against walls and paddle without an issue. I''m running Win2k...


[ CodeDread ]

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Still i think its algorithm prob. AK47 can you speak about implentation of ball''s motion,position and how you handle collision with sides.

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Thanks guys!

Guess inserting opengl32.dll slows down the game too much.

I am still researching windows XP programming. Very hard to find this resource on the net.

Meantime, help troubleshoot my source code! Relevent part source code available in my site!

Muhahahahahahahahah

Thanks and many regards

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