Try out my new game

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36 comments, last by AK47 19 years, 12 months ago
Worked for me, but I think I had to click the ''o'' and press Space after some time.

Couple things:

1) You still have the bug where graphics are not displyed if you go to the About page first.

2) The paddle doesn''t move fast enough.

Regards,
Jeff

[ CodeDread ]
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Tried your game on my Win 98 PC. Works ok. Reached Level 2 the other day, am now challenging Level 3. Good luck on the improvements.
Thanks guys for all the feedback! Let''s see the game has 4 major problems (discounting gameplay and occasional music failure) which are:

1. Menu Overlap
2. Failed collision at the walls
3. Crashed game exit
4. No rendering

(1) should be solved.

(2) Installed a wall-ball collision error protection system: after ball collided with wall, it will swosh back to its precollision position, muhahahahahahaha. With extra time based movement, no.2 should not be a problem anymore. I hope.

(3) Installed window destroy command together with existing window exit command in message loop. Hope windows xp wont crash again upon game exit.

(4) Placed glu32.dll inside game folder. Hope that will solve some rendering problem. Meanwhile I will fork out some money from my piggy bank and get windows xp. Note: rypyr thanks for your feedback, I did go to about menu first then go back to game, but I have no problems with graphics, but you got something there, I am checking on this. I am using windows 2000 no graphics card. I think this is probably a gameloop problem, because there are no errors activated for opengl init, display list, vertex buffer, and etc pipeline, so windows xp probably can render the game but due to timing or something(?) the loop doesn''t goes to rendering.

Muhahahahahahahaha evil nose bleeding castle builder goes back to work.

Peace out


Latest update:

I just got a copy of windows xp. Tested my game on it. And now I know how Bill Clinton feels like =^^=.

I ran some of my old demos on the new OS. No problem.

Hmmmm....I added new stuff in the game like singleton, smart pointers, display list, vertex buffer.....Hmmmm I have a prime suspect now. Muahahahahhahhahhaha.

WARNING: DONT TEST PLAY MY GAME AT THE MOMENT. IT HAS ISSUES.
quote:Original post by AK47
Muahahahahhahhahhaha.

WARNING: DONT TEST PLAY MY GAME AT THE MOMENT. IT HAS ISSUES.


Apparnently so do you.... What''s with all the stupid evil laughs?
Grrrrrrrr found some info here......

Q: In both Pontifex and Bridge Builder, I get display errors and the games run incredibly slow. I have a fast machine, so it''s nothing my computer can''t handle. Can this problem be attributed to Windows XP?
A: Windows XP supports OpenGL out of the box. Unfortunately, this is done using a software renderer that lets your CPU do all 3D calculations and renders it using the usual windows output. It does not use your video card''s hardware functions at all. Of course, this is incredibly slow, and can also lead to display errors.

Q: So how can I let OpenGL programs make use of my 3D hardware?
A: You need to download and install display drivers from your 3D card manufacturer that enable hardware OpenGL support. This speeds up OpenGL applications enormously and (hopefully) fixes the display bugs.

Q: But Windows XP includes drivers for my video card?
A: But Microsoft doesn''t like OpenGL, so these have no support for it. (Some WHQL-certified drivers from hardware vendors don''t, either - as was the case with the 12.40 Nvidia Detonator re: TNT2 cards). I can only guess this is so that users think OpenGL is crap - which it is definitely not, only M$ doesn''t like it. They prefer for game developers to write for DirectX, which means programs can be easily ported to the Xbox, but not so easily to Linux (which supports OpenGL, too).
If you think this is too much effort just for BB or Pontifex, be assured that a) these are great games ;-), and b) any other OpenGL game you might try will run slow as well unless you get OpenGL installed properly.


Ported the game from dev c++ to msvc 6.0. Now this is so weird, i got manual errors, wall collsion failed, bad speed, the works. At least now the game exit properly in windows xp. Stay tuned!
AHA! Menus overlapping problem and wall-ball collision problem SOLVED TOTALLY! That''s because I didn''t initialize certain flags and variables to 0 value, I thought it is default assignment by compiler. It is hard to correct these faults when everything runs fine in my old dev c++ exe, but now with my new MSVC exe having the same problems as you guys are having, I can see it, I can fix it.

Muhahahahahahaha

So,

1. Menu overlapping problem SOLVED
2. Wall-ball collision problem SOLVED
3. Graphics SOLVED (graphics doesn''t display due to gameloop control problem due to floating flags value)
4. Windows exit problem SHOULD BE SOLVED ( i also had problems with exiting windows xp with my old dev c++ exe, but now with new MSVC exe, the problem doesn''t happen again)

Ok, still some time based movement left to adjust.

Stay tuned!!!

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