• Advertisement


This topic is now archived and is closed to further replies.

Windows Class, Reusable

This topic is 5089 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Long Version: I''m currently working through "OpenGL Game Programming", which is a great book[Though, it took me a couple of tries to understand how you were storing your vectors]. But, I''ve decided to write some simple things, like "quake" style 1st person camera, and a 3rd person camera, that could be changed with the click of a button. As simple as it sounds, I''m almost done the actual coding of the classes, but need a framework to test them in. So I break open VC++, and get to work. Power goes out. Try again, computer freezes. So I took this as a sign from god, and decided instead of winging it, I should get an Idea of what exactly I wanted this class to do. So I come to the boards, with my hat in my hands, Short Version: What do you think should be in a reusable windows class? Thanks

Share this post

Link to post
Share on other sites

  • Advertisement