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Triple buffering

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Im building a 2d game engine using direct Draw ver 7 and I would like to implement a triple buffer. I know how to do a double buffer. But I need some clarity on doing it for triple buffering

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Google is your savior
Searching for the terms directdraw triple buffering yields this MSDN Page as the first result.

If you''re not good at search, say so, so that people would be able to provide you with useful advice

On the other hand, if you didn''t search before you post, that''s not a good thing. You should always try to search before you ask. This''ll save your time, and people''s time, and in general would give you more knowledge (Who would answer your question by writing an article that''s like that MSDN page? ).

Muhammad Haggag,
Bitwise account: MHaggag -

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