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ETFBlade

Map Editor

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Hi all, I''m looking to build an isometric tile-based game this year for my 2nd year project. However, one of the first things I want to do is build a capable and easy to use map editor. Does anyone have any recommendations as to where to get examples and tutorials on how to build an iso map editor? Thanks guys!

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I would just use a text editor. At least initially.

Text editors edit tilemaps, which is basically what you want.

If you want it to seem more isometric, get a laptop and put the screen flat out and look at it from a corner

Mark

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i''d Suggest you build the Tile Engine first, then the editor.
Start off with plain text files as your map files, or just a static map(Hardcoded into your app).
But basicly you need to know off
Tile maps, Isometric Algorithms, And a good imagination :D

Cheers

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Obviously use hard-coded tile maps while you''re developing your basic engine before you get on to map editors.

I always do that

Mark

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I'd say it depends on how advanced your tile engine is going to be. I am planning on having pictures that span more than one tile, tiles and pictures that can be stacked on top of eachother, over-hangs etc... it can become very tiresome to try out every combination without a proper tile editor. I even find it pretty tough with a tile editor.

But for a one layered engine I would imagine that a text editor would be the way to go, atleast for starters.

-----------------------------




[edited by - Herr_O on April 18, 2004 3:46:57 AM]

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I agree that you should make your own. Games are only as good as the tools used to make them, and are made great by the note-worthy imagination of it's creator(s).

Check out this article
http://www.paranoidproductions.com/gamedesign/pdfs/GameDesignChapter19.pdf
It's a PDF version of the popular Gamasultra's "Designing Design Tools" article, which is a chapter taken from
Game Design: Theory and Practice." I'm sure that you'll find it useful.

[edited by - ChronosVagari on April 18, 2004 12:11:48 PM]

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Thanks guys. I appreciate the posts.

And yes, I am planning to do more than a one-layered map, so something more than a text editor will be required.

Thanks for the links and info!

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A simple map editor can be as easy as translating a mouse click on the screen to a map coordinate and setting a value in an array. Most of it depends on your idea of what a "tile" is. Once you figure out what you want a tile to consist of, you can associate a tile with an image. It is common to have different tiles sharing the same image i.e. doors so try not to confuse the word tile with an image. A simple map can consist of a 2d array of tiles. Deciding on how to save/load the individual tile information and map dimensions is up to you but for the most part, once you figure out how to save a 2d array of integers and read them back in the same order, saving/loading tile information isn''t much of a stretch from there.



Evillive2
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