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Math & Mem: Boxes in a Volume

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Hi all, I''m studying some memory pool manager implementations, the context being game 3D engines. I remember a math problem that involved puting as many small volumes (boxes) into a larger volume (the back of a truck, for example), and trying to devise an algorithm that would consistently get as close to the best solution as many times as possible. I remember that the algorithm reached was fast and simple enough to be used in real life, and it usually got 85% near the "perfect" solution. Now, back to the subject of memory managing, i basicly have a big volume, or several big volumes, where I have to "store" smaller volumes (the allocations themselfs). So I thought the Volumes & Boxes math problem with be a great read to get some more insight into memory managing... Has any of you heard of the algorithm? What do you think of this? Salsa cooked it, your eyes eat it!
[Hugo Ferreira][Positronic Dreams][Colibri 3D Engine][Entropy HL2 MOD][My DevDiary]
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I believe you are referring to the greedy algorithm. It''s not so much an algorithm as it is an approach to the problem.

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