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C# Wrapper and GLUT

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I found some useful C# wrappers that allow me to access opengl api with C#, but is there anything that exists yet that will allow me to access glut.h with .net? Should the wrapper already do that for me? If not what are my alternatives/solutions to replicate glut''s functionality without using glut? I"m using windows XP.

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Guest Anonymous Poster
Tao.OpenGl has GLUT, native Windows context creation, and SDL support is being worked on at the moment.

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