Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

tieTYT

C# Wrapper and GLUT

This topic is 5355 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I found some useful C# wrappers that allow me to access opengl api with C#, but is there anything that exists yet that will allow me to access glut.h with .net? Should the wrapper already do that for me? If not what are my alternatives/solutions to replicate glut''s functionality without using glut? I"m using windows XP.

Share this post


Link to post
Share on other sites
Advertisement
Guest Anonymous Poster
Tao.OpenGl has GLUT, native Windows context creation, and SDL support is being worked on at the moment.

Share this post


Link to post
Share on other sites

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!