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OPENGL RENDERING CAP???

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HELPPPPP... ive made a map in .3DS format that for some odd reason isnt letting my game engine run... or even load the map when it goes beyond a certain size.. (about 550Kb)... even though another map that is 764Kb is being loaded in perfectly fine... does OPENGL have a rendering face cap or something that im not aware of???? serious help needed in this regard... regards, hamster

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We can''t (nor are we going to if we could) debug your application for you. What do you mean "it doesn''t load"? What is the error you''re going? Does your application crash? Do you get a black screen? Pinpoint the part of your code where the problem occurrs and if you still can''t solve it, ask a question. Don''t expect others to do your work for you.

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the only cap you may encounter is that the .3DS format used unsigned short for it's index array variable type. this limits you to 2^16 entries in that array. so, no openGL does not have a cap, but yes the .3DS file format does, but it's on a per object basis. it's not a scene limitation.

-me

[edited by - Palidine on April 16, 2004 6:01:15 PM]

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