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GalaxyQuest

direct control over bones

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I have animation, animation blending, and pointers to current DX frame matrices for attaching other objects all working with .x skin & bone meshes. However, I want to manually move these frame matrices for such things as controlling mouth or head movement. So far, the matrix or order of when to apply a matrix before rendering is not taking any affect. Have any of you had ACTUAL experience with manually bone controlling, and if so, how did you do it??? Thanks. - John

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Day and a half and its sorted out, with movement applied to children and so on. It was just a matter of some mutliplication and updating child frames which needed to be sorted out in case anyone cares, which no one did.

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