Timers

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0 comments, last by asphodeli 20 years ago
Just a few questions: 1. With the numerous articles and forum posts on timers, why is it that the lower the latency of the timer the better (in gameplay terms)? 2. Are games really that dependant on accurate timings? 3. Do games use timers, especially simulation (SimCity, Railroad Tycoon,etc) games? 4. With this timer issue, do game developers resolve this issue or "pick the best timer" and program? 5. Should I follow the articles on this site to implement the timers or should I take the advice from a book, in which it tells me to use GetTickCount()?
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All games use timers so that they play the same speed on faster or slower computers. Usually in the frame update loop, this is a F.A.Q. Personally I use timeGetTime() but you have to be aware that the default timer resolution can vary by OS.

Mark
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