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Axiverse

Matrix Interpolation?

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I''m doing bone animation. The thing is some verticies are on 2 or more bones and i don''t know how to create an transformation matrix for it. Any help would be appreciated. If it needs to be interpolated in a individual transformaton values (scaling w/ scale center, rotation w/ rotationcenter, and translation).

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You probably have a weight factor for each bone that affects the vertex? Why not apply a separate transformation---one for each bone---then average the resulting transformed points using the weight factors?

Graham Rhodes
Principal Scientist
Applied Research Associates, Inc.

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