Archived

This topic is now archived and is closed to further replies.

Directplay: Peer goes without call Close

This topic is 4984 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi. Its me again. My question is: if a Peer i a p2p application using directplay, get out of the session without the correct closing sequence (lost of power, or something like this), i know that DP will take a little time to recognize that the peer is not in the session anymore. In games that uses Directplay p2p like Age of Empires when a peer disconnect from the net for example, are when the connection get worse, all other players got a window that take some time till the player is dropped. I think that this time is the time that DP takes till the drop is recognize. So my question is, how can i recognize that a player is about to be dropped. If im using asyn SendTo, and the message cannot be sent to a peer, should i admit that the peer lost connection? in other words (if somebody already played Age, when should i open the disconnection window?) hope that someone can understant this... thansk..

Share this post


Link to post
Share on other sites