Archived

This topic is now archived and is closed to further replies.

tribal24

i wanna start to make games

Recommended Posts

can anyone help me i wanna start making games but dont know where to start i have done rpg maker 2003 but its not original enough i also done mugen ut i wanna make one on my own can someone help me and give me the basics

Share this post


Link to post
Share on other sites
It''s tranditional to point beginners to this link which lists most of the frequently asked questions for people new to game development.

Share this post


Link to post
Share on other sites
YOu can''t just magically acquire the knowledge to make games. You have to learn from somewhere- books being a good source.

Tell us how much you know about the process of making games. Do you know anything about programming?

Share this post


Link to post
Share on other sites
quote:
i dont know anything about the stuff on the page


Then it''s probably a good reason to start reading it?

quote:
i went there but i dont wanna buy books i want to make 2d games


You can try this online C++ tutorial.

http://cplusplus.com/doc/tutorial/

You can get a free c++ compiler and IDE at www.bloodshed.net

I''m sure other can link you to better tutorials. But for now, read that, and start slow. You can''t make games on your own until you know the basics.

Share this post


Link to post
Share on other sites
Hm, I was about to scream NOT VERSION 4, but, the tutorials pointed to are rather out dated - or at least they were the last time I checked.

Listen, tribal, the best thing you can do is get some programming experience before attempting C++ - C++ is a big, nasty language for beginners, so you should try out Python for a bit. It's a great language that's easy to grasp and the tutorials are a breeze.

Give it a shot, it'll give you understand what's going on.

[edited by - Drevay on April 20, 2004 8:48:28 PM]

Share this post


Link to post
Share on other sites
Books are how most of the people on this site get their knowledge. Once you have this knowledge, fill in any gaps by asking on this forum. After filling in my gaps of knowledge by asking stupid questions, I know C/C++ extensivly, so if you ever learn those languages, or just need some help with the learning, e-mail me at Drakkcon@SoftHome.net

Share this post


Link to post
Share on other sites
Uh, why is dev-C++ evil? I used it to learn C++, and I''m still using it. I mean, MinGW devstudio rocks too, but....Ah. Nm. Anyway,
tribal, you need to stop being lazy and buy some books. Maybe look at online tutorials....

Share this post


Link to post
Share on other sites
Allright.

If you''re used to things like Mugen or RM2k3, forget it. You have NO idea what you''re getting into. Forget absolutely anything these two engines have thought you, save perhaps for some concept ideas. This is not programming. This is not what you will be doing. At all. Not even remotely. Not even by a long-shot.

Ok, the disclaimer''s over. Here''s the useful info. First of all, read... this here. Yes, it''s complicated, but read it. You''re a beginner. You''re less than a beginner: you haven''t even begun yet. Things will seem complicated so start by starting: get a compiler and do the really basic stuff. Write the traditional "Hello world!" program everyone writes at some point in their lives. First step would be to pick a language. C++ may be a bit too advanced for you at this point. If you have the money for it, get Visual Basic. It''s as close to a game-maker program as it gets and should bridge the gap between actual programming and game-making apps. You can also try Delphi, which is kinda like VB in some ways.

Read up on the language you want to use. There are a lot of things to learn, so start by the simple stuff. Like I said, your first challenge will be getting the words "Hello world!" on your screen. Don''t expect to do this right away: give it about a week or so. Once you get that part done though, you''ve taken one heck of a large step. You''re now a beginner.

Move on and try more complex stuff. Remember: baby steps. You''re a beginner now. Until you can write your first simple, really basic game, you''re a beginner and there''s hardly any reason for you to try to get ahead of yourself just yet. Learn about variables. Pointers, if the language you''re using has those. Learn how to draw stuff on the screen when you''re really comfortable with the language. Start work on a game. There''s a nice tutorial for a tetris clone here, though it''s in C++. Got a game up and running, even though it''s pretty crappy? Perfect: you''re now an initiate.

From that point on, the road is long, long, and long. In fact, some would say it never ends. But you''ve started on it and there''s no turning back now. The next step is to gain an addiction to caffeine and to discard your social life. Start staying up all night and sleeping during the day. And for the love of god, do not get into a relationship. You''re a programmer now.

Good luck!

Share this post


Link to post
Share on other sites