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peterlewis17

Which tool to cross platform develop

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I wrote a 2D game in Darkbasic. I not need this game to work in Linux and Windows. I have looked ar SDL and at the Torque engine. This game is only 2D but I would like to have some special effects and possible move over to some 3D in the future versions. Can anyone give me advise if there are any other engines I should be looking at, I do not mind paying commercial fees Regards Peter

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Allegro. It''s easy, and it''s slow - the BASIC of graphics APIs. I''d recommend OpenGL once you''ve learned SDL. So here''s an order of easiness :

Allegro
SDL
Managed DirectX
OpenGL
Unmanaged DirectX

Most game developers use the last two.

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A 3D engine that might be interesting is NeoEngine.
There are no fees and it has platform specific optimizations.
The authors of that engine will release a book about game programming with open source engines.
Just look at the forum posts. You can probably learn a thing or two from them.

You could study the NeoEngine source and learn stuff with SDL at the same time.

That's what I'm doing. I'll probably use NE for a 2d project soon.

Neoengine.org

[edited by - Clueless on April 21, 2004 5:46:06 PM]

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