rotating 3d cube in assembly
Hey there, im lookin for the source code for a 3d rotating cube in assembly ? Know of links for reference or source code etc?
ummmm, why are you going to do it in assembly. if you using windows, it would be much easier to do it in DirectX ya know.
o yeah, sorry i didn''t actually answer your question
o yeah, sorry i didn''t actually answer your question
Do you want a wireframe cube or a filled cube? Flat shaded? Gouraud? Phong? Texture mapped? There are quite a few sources around the net for this stuff. Some names to look out for are VLA and OTM (two demo groups who wrote some docs about this stuff). I''m sure there''s something on gamedev about it..
cheers
sam
cheers
sam
my current knowledge is null,just thought it would be fun to do it in assembly.
that link is that for assembly ?
[edited by - noob2asm on April 21, 2004 12:23:45 PM]
that link is that for assembly ?
[edited by - noob2asm on April 21, 2004 12:23:45 PM]
"my current knowledge is null,just thought it would be fun to do it in assembly."
It certainly IS null if you think doing it in assembly would be fun.
Try it first in a high level language.
Learn the techniques for displaying something, anything, using whatever API you have to hand (I wrote my first spinning cube in Delphi, just using the Timage and Ttimer components).
Then learn basic animation techniques.
When you have a spinning cube working in a high level language, you will then be ready to do it in assembler.
Don’t lose your ambition, just learn to walk before trying to fly.
Stevie
Don''t follow me, I''m lost.
It certainly IS null if you think doing it in assembly would be fun.
Try it first in a high level language.
Learn the techniques for displaying something, anything, using whatever API you have to hand (I wrote my first spinning cube in Delphi, just using the Timage and Ttimer components).
Then learn basic animation techniques.
When you have a spinning cube working in a high level language, you will then be ready to do it in assembler.
Don’t lose your ambition, just learn to walk before trying to fly.
Stevie
Don''t follow me, I''m lost.
Even if you were to write the demo in assembly, you would probably still use GDI functions just like in C/C++ if you were creating a Win32 application. Other than the language syntax, it wouldn''t be a whole lot different than doing it in C, especially if the code was written with higher level MASM32 directives.
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