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Mongolian War - FPS game idea

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Hey, me and a few friends came up with a very cool idea for an FPS war type game. Ok, you start out with a team of 10 wacked out Mongolians and you are Yakumi Shmookie (the leader) and each one of you has special skills. Like, the supply man (not yet named) who has everything you need but you need to catch him, he runs around with a huge backpack and shoots at people with a crappy pistol. If you ask him for ammo he says ''I got ammo from the wazooo!" and you choose what ammo you need. There is the grenadier, he has stubs for hands and feet (he can run extremely fast) he has grenades on his chest and stomach so he must take them off with his stubs, bite the pin off and actually try to throw it somewhere other than where he is (he''s crazy, he speaks gibberish because his tongue was blown off, and he even tries to kill you sometimes). We have lots of ideas like rival clans to battle, the Wung Tung Clan, Turtois Turtles, and etc. So you get to see some pretty funny animations. And, there is multiplayer (Who wouldn''t want to see a turtle and a Mongolian in a knife fight?). Of course there will be a LOT of never before seen features in a game like, catch 3 Death Star Rabbits (little rabits with helmets, grenades, bandanas, machine guns, etc), put ''em into a barrel and question them about their tactics, plots, carrot heists, and other evil vile things rabbits do. Please tell me what you think of this idea because we don''t know if we should really dedicate ourselves to it. (I don''t even know how to program a tetris clone but I plan to learn to before we start this.) Thanks!

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Whatever.. It took me 2 days to learn to model.
This is my fourth week of learning C++ and I'm almost done every tutorial on cplusplus.com and starting some of the advanced tutorials on cprogramming.com so I don't think it'll take too long to make a tetris clone...

Don't worry about my skills just please tell me if this is a good idea or not.

[edited by - WaterMelon34 on April 20, 2004 11:53:17 PM]

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Just as long as the "shock value" of the characters isn''t the only unique element in the game.

Once that wears off, people are going to expect something more than just a typical shooter underneath.

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Forgive my bluntness, but could you explain what exactly is so cool about this idea. No offense, but it sounds like something a couple of teens would cook up on a dreary afternoon when there''s nothing else to do. Anyway, what exactly will be the point of this game; if the point is just to blow the other players away, well, we don''t need another Quake-Tournament: Counterstrike LXXIII Online. Perhaps you do have a great idea underneath all this, however, I don''t see it.

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Well, when you posted this before I thought you were just trolling, but since you deemed it necessary to post it again, I''m beginning to think you''re actually being semi serious.

Since you seem bent on discussing this idea, I''ll leave this one open - for now. Personally I don''t see much merit in what you''ve posted so far, all I see is a bunch of ''whacky'' and ''zany'' ideas and nothing about what the game is actually about, and what makes it fun.

On a side note, humour alone is rarely enough to make a game fun - it has to be a good game underneath the humour, because jokes can get tired very quickly.

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We are still thinking about all of this stuff but, we are going to include physics like Half-Life 2's except not so good... lol. We are just gonna make you able to throw people around. Our engine currently WILL allow up to about 46 models per level. I'll keep you guys posted with Demos and stuff if you want.

Thanks for the feedback, and humor is not the only thing in this game, there is also gonna be awesome hand to hand combat as well as weapon combat (There will be a LOT of weapons, about 40 is what we want, and about 60 maps) with a rich and deep story.

Also, should I make it realistic looking or cartoony like Rachet & Clank?

(All this engine stuff will be done when I learn to program properly)

What do you mean by "How will the game work"?

d^_-b

[edited by - WaterMelon34 on April 21, 2004 7:43:06 PM]

[edited by - WaterMelon34 on April 21, 2004 7:44:06 PM]

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I believe that cartoony graphics would be the only way to go with a game like this. You''re shooting for some rather off the wall stuff and having highly imagery simply won''t fit in well (not to mention it''ll be a WHOLE lot easier to make cartoony models with your 2 days of modelling experience )

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In all honesty, the idea sounds bad. It seems like it''s intended to be humorous, but it seems like you''re taking random characters, giving them stupid mental problems, and then giving them disabilities in the hopes that the animation will be funny and not just stupid.

I''m not sure it will work.

<-- that''s still a link if you didn''t notice
"Gay marriage will encourage people to be gay, in the same way that hanging around tall people will make you tall." - Grizwald

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LOL, that''s so funny! I always enjoy coming to these forums and reading the joke ideas people post. I mean, I''ve learned a lot and enjoy reading the real concepts more, but the humor is always appreciated. With all that aside, I suggest third person perspective. Because you''re controlling a party of humorously animated characters, you''ll want to see them all. FPS is really limited to focusing on one character at a time.

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